Users of our tool need to bring up emojis in XR just as fast as on a keyboard, and through sketching and brainstorming sessions we based our emoji system off of video game emote systems. We were specifically inspired by online multiplayer video games because they usually have quick ways to communicate so that players can express ideas and play at the same time.

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Specifically, we referred to League of Legends’ (LoL) emote wheel where players could create a wheel of five emotes that could be taken into any LoL match. Borrowing this concept, we imagined users in XR could load their own expressions into a plate that could be taken into any online XR space or game.

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Preset vs. Custom Emojis
We designed the system to have preset emojis to pick from, but we thought the ability to import custom emojis and expressions could allow for more personalized expression.

Concept Breakdown
We came up with three constraints for both preset and imported objects to provide a consistent experience between the two. At this point, we decided to put more emphasis on designing the emojis' visual effects as they are sent to another person.

VR Prototyping
We compiled a list of interactions that we liked and I prototyped them in Unity for feasibility. If they worked, we would show our class and professor to gauge excitement and then fully prototype the most exciting interactions in Unity.

